Showing posts with label 2-Pet Strategy. Show all posts
Showing posts with label 2-Pet Strategy. Show all posts

Friday, March 2, 2018

Draenor Pet Battle Master - TARR the TERRIBLE

Hello!!

Today's blog is about how to beat TARR THE TERRIBLE ... one of the six Pet Battle Master Tamers in Draenor.

Tarr the Terrible is the Nagrand area Tamer.

(I usually do in order of Ashlei, Vesharr, Taralune, Tarr, then hearth to my Garrison, heal pets for free, and then go do Cymre and last with Gargra. However if you are doing it via flight points w/o stopping at the Garrison, I switch Gargra and Cymre around) 



To get to Tarr the Terrible ....  I take a flight to the Rilzit's Holdfast, Nagrand flight point from the Talador flight point. Once there I get on my flying mount.  His coordinates are 56.3, 9.9.  He's in a hut on the back side of The Ring Of Blood.


You can see - here - on my map of Nagrand, I have a circle around my cursor ...  This is me in his hut.


So this is the route that I normally go ...  hopefully I can explain it well ....

Here I am at the flight point.  On the other side of the two-headed mount, there is a path...


You want to head down the path (again I have flying but I'll explain it for both.)...


You'll go down the path a ways and you'll hit this "Round-About" ... with all these creepy ogres.... unless you are an ogre, then ... yeah ... you are an exception to the rule, clearly! About where the arrow head is .... is the large camp.


I am about where the arrow head was in the last picture.   To the left, there is a set of stairs, you want to go up ...


Then at the top of those stairs - you want to o to the right and go up another set of stairs ....


At the top of those stairs, on the other side of the Ring of Blood, is a 3rd set of stairs leading up to a hut....


This is the hut....


This is Tarr....  Um...  well, the skull of his belt is so fashionable ... 


These are his little ...  beasts....  three armored murlocs.... they are usually found facing the walls ... as if Tarr has put them in the corner.   Gladiator Deathy is on one side by himself. 


Gladiator Murkimus is on the other side with Gladiator Murkalot....  most likely to keep Murkalot in line.  Because frankly.... Murkalot, I suspect, is a shameless drunk....


As you can see ....  he's a bit of a handful.


My team, that I use is....

Slot 1: CARRY PET (or Elekk Plushie) with at least 900 health...
Slot 2: Scooter the Snail : Absorb, Shell Shield, Dive
Slot 3: Jungle Grub : Consume, Sticky Goo, Leap  (I don't use the Sticky Goo)

Now you can use any number of snails for Scooter the Snail (Slot 2) with the exact same abilities ...
  • Mudshell Conch
  • Rapana Whelk
  • Rusty Snail
  • Shimmershell Snail
  • Silkbead Snail
  • Zoom
You can use these in replacement for Jungle Grub (Slot 3) with the exact same abilities...
  • Devouring Maggot
  • Festering Maggot
  • Larva
  • Maggot
  • Mr. Grubbs

1: Gladiator Murkalot : Punish, Falling Murloc, Shieldstorm
2: Gladiator Deathy : Deep Breath, Clobber, Scorched Earth
3: Gladiator Murkimus : Punch, Counterstrike, Heroic Leap


Gladiator Murkalot (AKA: the drunk one) comes out first, but he doesn't stay out long.

Murkalot VS. Carry Pet: Any attack

Murkalot stuns himself, and he switches to another pet.  So you switch out your Carry to your snail (whichever one you are using. In my case it's Scooter.)  So Tarr will switch out his Murlocs a lot, and sometimes you gotta adapt ....  

Deathy VS. Scooter the Snail: You immediately want to throw up your Shell Shield (2) to protect you from the Scorched Earth...and then spam Absorb (1) until you have one more round to your Shell Shield, and then you refresh your Shell Shield (2). Then spam Absorb (1) again until Deathy dies.

Once Deathy dies, Murkalot comes back out.  He is generally out for 3 rounds before he stuns himself again and retreats.

Murkalot VS. Scooter the Snail: You want to just spam Absorb (1)

Murkalot falls back allowing Murkimus in....

Murkimus VS Scooter the Snail: Spam Absorb (1) until Murkimus Leaps. Once he Leaps, you want to hit your Dive (3) ... and you'll go underground before he can hit you with the hard Leap, and therefore escape the damage that the Leap has.  But Scooter will most likely die after this happens (with in a turn or two) and sometimes he does die prior to the Leap, but it's all good.  You want to just spam Absorb on either side of the Leap until you (Scooter) dies.

Murkimus VS. Jungle Grub: You want to alternate between Consume & Leap.  Consume has a one turn cool down.  So you'll hit Consume (1) first, and then Leap (3).  Every time Consume (1) isn't on cool-down you hit 1 and anytime it is, you hit 3, until Murkimus dies.

Then Murkalot comes back out, and guess what ...  he can't stun his fool self anymore, so he has no choice but stay in the fight now, his two buddies are dead.  And after all thatMurkimus did for him!!

Murkalot VS. Jungle Grub:  It is the same thing as Murkimus.... You want to alternate between Consume & Leap.  So you'll hit Consume (1) first, and then Leap (3).  Every time Consume (1) isn't on cool-down you hit 1 and anytime it is, you hit 3, until Murkalot dies too, and you are finished until ... well.... until tomorrow. 

  
Once you finish this fight, your Carry pet should be a lvl 22 (thereabouts) ... 

At this point I usually just hearth to my Garrison and use the flight point from there to Cymre Brightblade.  Finding your way back to the flight point is a little tricky.  

Thursday, March 1, 2018

Draenor Pet Battle Master - TARALUNE

Hello!!

Today's blog is about how to beat TARALUNE ... one of the six Pet Battle Master Tamers in Draenor.

Taralune is the Talador area Tamer.

(I usually do in order of Ashlei, Vesharr, Taralune, Tarr, then hearth to my Garrison, heal pets for free, and then go do Cymre and last with Gargra. However if you are doing it via flight points w/o stopping at the Garrison, I switch Gargra and Cymre around)


To get to Taralune ....  I take a flight to the Talador flight point from the Spires of Arak flight point. Once there I get on my flying mount.  Her coordinates are 49.0, 80.4.  She's on a platform that comes out over the lower area of Retribution Point,


I usually get on a flying mount once we land.  I turn around and look out ...towards the building


Fly up and out, and turn right ......


In the distance you'll see some platforms sticking out from the upper area sticking out over the lower area...

Here is the one you want.....


 Once you get closer, you can see her....


If you have a ground mount - you turn towards the Sanctuary after you land, and then you go out and head right ....  you have to run down a little ways, 

Taralune has three moths.  Serendpity, Grace and Atonement.


So when you are picking out your CARRY PET for this ... you'll want to make sure that which ever battle pet you are looking to leveling up is over 800 health

My team, that I use is....
Slot 1: Chrominius with Arcane Blast, Ancient Blessing and Surge of Power
Slot 2: CARRY PET (or Elekk Plushie)
Slot 3: Sprite Darter Hatchling with Arcane Blast, (doesn't matter), and Moonfire
         (or Nether Faerie Dragon if you don't have a Sprite Darter Hatchling)

You will be up against 3 Moths! Serendipity, Grace, and Atonement ...

Serendipity (1546) *Flying
  • Feedback
  • Cocoon Strike
  • Counter Spell
Grace (1546) *Flying
  • Slicing Wind
  • Call Lightning
  • Moth Dust
Atonement (1546) *Flying
  • Alpha Strike
  • Nimbus
  • Moth Balls


Chrominius vs Serendipity

1. Arcane Explosion, will get blocked/Stunned
2. Arcane Explosion to break Cocoon
3. Ancient Blessing to heal up for the big hit
4. Arcane Explosion x2 for AoE damage
5. Pass so you don't break the cocoon
6. Ancient Blessing again to live longer
7. Surge of Power to finish off the moth

Chrominius will die to lightning storm, but thats fine, he soaked it for us.

SWAP to carry pet, then instantly switch to Nether Faerie Dragon (or if you are lucky enough to have a Sprite Darter Hatchling)

For when you are working on An Awfully Big Adventure, you put your Elekk Plushie in this spot.


Nether Faerie Dragon vs Grace

1. Moonfire to counter the lightning
2. Arcane Blast x1-2 to finish it (dragon buff its usually once)

Nether Faerie Dragon vs Atonement

1. Arcane Blast (if you gain dragon buff again this one wrecks him)
2. Moonfire

Once the fight is all done, you'll go from about a level 16 to about a level 20 ... 

Saturday, May 20, 2017

Draenor Pet Battle Master - VESHARR

Hello!!

Today's blog is about how to beat VESHARR ... one of the six Pet Battle Master Tamers in Draenor.

Vesharr is the Spires Of Arak area Tamer.

(I usually do in order of Ashlei, Vesharr, Taralune, Tarr, then hearth to my Garrison, heal pets for free, and then go do Cymre and last with Gargra. However if you are doing it via flight points w/o stopping at the Garrison, I switch Gargra and Cymre around)


To get to Vesharr ....  I take a flight to the Veil Terokk flight point in Spires of Arak.  (I either harth to my Garrison to get a free healing of my pets, or I just take the flight from Embaari Village after the battle wtih Ashlei) Once there I get on my Swift Lovebird and go down the hill from the flight point and he's right there.  His coordinates are 46.3, 45.3.


This is the one Trainer where I don't mount up ...  as you can see the Flight Master there.... 

You literally turn just a little bit, and you can see Vesharr right down the hill!  Easy-peasy to find.  

Vesharr is one of the bird guys you find all over Spires of Arak, one of the Arakkoa Outcasts.


If you've done your questing in Spires of Arak you've been around him a lot.  He has his three pets. The first out is his bird, The Great Kaliri, and then his Apexis Guardian comes out, and last is Darkwing.

If you do this challenge correctly, there is a VERY good chance that you will kill off Darkwing, before you are even done with the second fight or the Apexis Guardian.

SO.....  Don't forget to HEAL your battle pets before starting the fight.

Vesharr has the following:

The Great Kaliri (1546) *Flying
  1. Quills
  2. Caw
  3. Slicing Wind
Apexis Guardian (1546) *Mechanical
  1. Batter
  2. Entangling Roots
  3. Feathered Frenzy
Darkwing (1400) *Flying
  1. Shadow Talon
  2. Consume Corpse
  3. Anzu's Blessing
There are two different ways I have done these fights.  The first one is the one I am currently doing - mainly because I'm a nob sometimes and FORGET to throw the Carry pet in the first slot and Chrominius in the second, but the second fight is definitely the better one.  But incase you are like me, and a complete nob sometimes, I'll include the first one too.  Ha ha!  


The Carry Pet slot, you can throw YOUR Elekk Plushie in for your An Awfully Big Adventure achievement.

Slot One: Chrominius 
  1. Arcane Explosion
  2. Ancient Blessing
  3. Surge of Power
Slot Two: Carry (can be lvl 1)

Slot Three: Mechanical Pandaren Dragonling
  1. Breath
  2. Thunderbolt
  3. Decoy
Fight 1: The Great Kaliri 
I basically spam Arcane Explosion (which actually effects ALL the challenging pets) and throw an Ancient Blessing in the middle.
So I'm pushing: 1, 1, 1, 2, 1, 1 - and The Great Kaliri is usually dead. 

Fight 2: Apexis Guardian 
So after The Great Kaliri dies, and Apexis Guardian comes in - I switch out to my Carry pet. Apexis Guardian will do the Entangling Roots, which won't really effect the Carry pet.  Do not throw out a spell from your Carry pet, if you do, you'll end up watching your Carry pet die.  Throwing it out there will be good enough for it to get XP.  Once the Entangled Roots lets your pet go (which will just be a quick thing) you will want to switch out to your Mechanical Pandaren Dragonling.  Once you do, the Apexis Guardian will throw out a spell which will likely kill your Mechanical Pandaren Dragonling. But don't worry!  Your Mechanical Pandaren Dragonling will come back to life, thanks to it being a mechanical pet.  Once he does (if he died, or even if he didn't) ... throw up your Decoy, and then the Thunderbolt, and then spam Breath until the Mechanical Pandaren Dragonling dies.  Once that happens, switch back to Chrominius and spam Arcane Explosion until the Apexis Guardian dies.  If you think you are getting too low on health, you can throw out an Ancient Blessing, but I usually don't.
I push: (sw-Ca), (sw-MPD), (attack will likely kill MPD-but he comes back to life), 3, 2, 1, 1, (MPD dies), (sw-Ch), 1 ... 

Fight 3: Darkwing
If Darkwing didn't die during the Arcane Blast/Thunderbolt party - just spam Arcane Blast until he dies.
I sometimes end up pushing - 1, 1, 1 

 ** Since writing this blog up - I kinda switched things up a bit.  I throw my carry out first, and then continue with the fights - Chrominius and then finishing off with the Mechanical Pandaren Dragonling. IF IF IF you are doing another level 1 Carry, use the above fight with the Carry pet thrown out second.**

There is another fight that I have done (in my notes).


Here is the other way that I have done things....

Slot One: Carry (can be lvl 1)

Slot Two: Chrominius 
  1. Arcane Explosion
  2. Ancient Blessing
  3. Surge of Power
Slot Three: Mechanical Pandaren Dragonling
  1. Breath
  2. Thunderbolt
  3. Decoy
Fight 1: The Great Kaliri
So your Carry pet is in the first slot.  You just do any attack with it.  It can be a level one.  Once you do only one fight on the Carry pet, you switch out to your second pet, Chrominius.  You spam Arcane Explosion until about half health (usually 2 or 3 spells) and then hit your Ancient Blessing, and go back to spamming Arcane Explosion until The Great Kaliri died.
Push: (any), (sw-Ch), 1, 1, 2, 1, 1, 1, (until dead)

Fight 2: Apexis Guardian
When Apexis Guardian comes out, immediately switch to the Mechanical Pandaren Dragonling (you'll notice that Chorminius is rarther a poor choice against Apexis Guardian).  Because you switch, the Entangling Roots will hit you, and then you immediately throw out your Decoy to block that horrible 2nd spell that the Apexis Guardian throws out that kills off the MPD in the first battle. Then you throw out the Thunderbolt, and spam Breath until the Apexis Guardian dies.
Push: (sw-MPD), 3, 2, 1, 1, 1, 1, etc

Fight 3: Darkwing
Most likely, if you do this fight, Darkwing will be dead and you won't need to do anything.  However if he does come out, with very minimal health, you just spam Breath.
Push: 1, 1, 1

And your Carry pet goes from lvl 11 to lvl 16 (if you have continued with the same Carry pet like I have)

Once you finish this fight, and collect your reward ... you can click on him again, and Vesharr sells a little something something.   Prices may be different depending on your reputation with the Arakkoa Outcasts.




Draenor Pet Battle Master - ASHLEI


Hello!!

Today's blog is about how to beat ASHLEI ... one of the six Pet Battle Master Tamers in Draenor.  I think this is the EASIEST fight of the six of them.  

Ashlei is the Shadowmoon Valley area Tamer. 

(I usually do in order of Ashlei, Vesharr, Taralune, Tarr, then hearth to my Garrison, heal pets for free, and then go do Cymre and last with Gargra. However if you are doing it via flight points w/o stopping at the Garrison, I switch Gargra and Cymre around)


To get to Ashlei ....  I take a flight to the Embaari Village flight point in Shadowmoon Valley.  Once there I get on my Water Strider and go down the hill, across the water, and up the path to the hill she is on.  Her coordinates are 50.0, 31.3.  She's up on a hill - Saraah's Vale.


So some of these Trainers are harder to find, especially if you've never even seen them before.  So Ashlei is pretty easy, but at the same time, it can be kinda confusing.  So this is how I think of it....

I can fly in Draenor, but that may not be the case for you. 

So I land (at the flight master) and I get on my mount.  You see the Flight Master to the left, and the arrow is pointing in the direction you want to go.  You just follow the path.  


Once you see the hill start to angle down you can see the pond at the bottom of the hill ...  

So if you can fly, and you go up...  you see the pond, and the there is a hill in the distance, and that is where Ashlei is.  If you cannot fly, you can see how the path goes around the pond and there is a path that goes  between those buildings in the distance and the hill ... "Saraah's Vale" ... 

So if you have to go by ground, you can see how the trail kinda curves in the opposite direction.  So you have to go off the path and then find the sweet spot up the back side of the hill. 

Ashlei is a little Draenei girl, frankly she's adorable.


She has three pets with her (they all do.)  She has brought along the following... Pixiebell, a Fey Dragon, Doodle, an Elekk Plushie, and Tally who looks like one of the Young Silverpelts running around Shadowmoon Valley.

Pixiebell (1481) *Magic
  • Arcane Blast
  • Moonfire
  • Life Exchange
Doodle (1969) *Magic
  • Cute As A Button
  • Who's The Best Elekk In The Whole World?
  • Nap Time
Tally (1359) *Beast
  • Horn Gore
  • Stampede
  • Headbutt


Ashlei and her crew are really a SOLO PET BATTLE FIGHT.  But this is an AMAZING battle to level up a Pet from 1 to (usually) 11 or 12.  And I take along Chrominius because I use the same team for the 2nd battle in Draenor that I do (Vesharr) ...

The Carry Pet slot, you can throw YOUR Elekk Plushie in for your An Awfully Big Adventure achievement.

Slot One: Mechanical Pandaren Dragonling
  1. Breath
  2. (either but I use) Thunderbolt
  3. Decoy
Slot Two: Chrominius (won't be needed)
  1. Arcane Explosion
  2. Ancient Blessing
  3. Surge of Power
Slot Three: Carry (can be lvl 1)  AND/OR Elekk Plushie for An Awfully Big Adventure


The fight is so crazy simple with the Dragonling it is pretty much a one pet strategy but you  gotta throw your CARRY pet .

FIGHT 1:  Pixiebell
With this fight, you throw out the Decoy, then Thunderbolt because you can, and then spam Breath until dead.
So I usually push the following - 3, 2, 1, 1, 1 (and Pixiebell should be dead). 


FIGHT 2: Doodle
The Plushie comes out for a few rounds.  Then Ashlei will switch it up, and at the end throw the Plushie back out.  You can either spam Breath, or you can throw out Thunderbolt when it comes back up off of cooldown, which is what I usually do.
So I push the following - 1, 2 and after I press 1 again, Ashlei switches out to Tally, and the Breath hits Tally instead of Doodle.

FIGHT 3: Tally
Like I just said, the last Breath from the last round will start out this round.  It only usually takes a few more spamming of Breath to take care of Tally.  Usually Decoy comes off of cooldown this round, but you don't need to use it again.
So I push - 1, 1, and usually Tally is dead.

FIGHT 4: Doodle (again)
Doodle comes back up after Tally is dead.  And since Doodle does ZERO damage what so ever to your pets, this is a WONDERFUL time to throw out your Carry Pet.  So as soon as Doodle comes out, I hit switch, and then select my Carry pet, do one attack on them (whatever 1 is) and then switch back to my Mechanical Pandaren Dragonling.  I then spam Breath.
So push - (sw-Ca), 1, (sw-MPD), 1, 1, 1, 1


And then you'll be done with the fight and your carry pet (in my case Trunks) will be a lvl 11.